On my prior post Serious Games Large Scale Buy-In Requires New Revenue Models I quoted Clark Aldrich’s following statement from the article Serious Games vs. the Industrial Education Complex : “Serious Games can transform the entire education system, aligning it with the rest of the world.” It was then my belief that to effect this sort of discontinuous change, we would need massive buy-in for the proliferation of advanced learning communities. People who benefited from early Serious Games business models would need to embrace new revenue models, or wait for others to disrupt. Google Play for Education has the potential to become a major vehicle for Educational Serious Games large scale institutionalization. Announced during Google I/O 2013 Conference and launched in November 2013 as a curated market aimed at the K-12 audience, the Google Play for Education Store makes it simple to distribute apps and games across an entire classroom or school's sto
DIGGING UP THE BEST OF SERIOUS GAMES & SIMULATIONS MARKET AND EXPLORING THE SUCCESSFUL USE OF GAME-BASED LEARNING