Local No. 12, an indie group formed by Eric Zimmerman with fellow designers Colleen Macklin and John Sharp in 2009 to make games that explore social interaction and new kinds of gameplay, has launched a Kickstarter campaign to complete the development of Losswords . With the value proposition of turning classic literature into a social word puzzle game, Losswords is a mobile Serious Game for iOS expected to be released in 2017. A Game For Literary Outlaws In the future world of Losswords , books have been banned and video games are the only form of state-approved culture. You are a member of secret literary underground called The Readers. To keep books alive and out of sight from the oppressive government regime, you scramble and unscramble passages from famous works of literature. Gameplay Losswords gameplay is a two-part process: LOSSWORDING and SOLVING. First, you LOSSWORD a book. You do this by finding the words inside the words of a lit
DIGGING UP THE BEST OF SERIOUS GAMES & SIMULATIONS MARKET AND EXPLORING THE SUCCESSFUL USE OF GAME-BASED LEARNING